And here we are, the penultimate version of EventSound has been uploaded. And the only feature that is missing for 1.0 is… the sound. It looks like I’ll have to find samples on the Internet now.
I learned a lot writing this experiment, event delegation with jQuery is not only easy and powerful, but it feels natural. At some point you’ve got the impression to write XBL with this feature. For example there is one event listener for each kind of snippet (one by tab basically). But all of those are listening to the “update” event that can be triggered in three ways:
- when the content of an input is modified (either by clicking on the scene or typing text)
- when commented code is clicked
- when removing the snippet
And then we just do event delegation:
- once to detect the modification of an input value and triggers the update event for the parent snippet,
- once to detect the click on commented code and trigger the update event on the parent snippet and modify the color of the code,
- once to detect the click on the “-” to trigger the update event on the parent snippet and remove it,
- once to detect the click on the “+” to duplicate the snippet.
And that’s basically it. Create a new tab, add a div with a class “.snippet” in it, then insert an input, a div with a class “.comment”, a link with a class “.remove”, a link with a class “.add” and all those features will work right away. The only thing left to implement is what happens when the snippet is updated. It’s like having behaviours attached to some kind of elements and you compose another element with those building blocks, you give it a specific behaviour and you can in turn duplicate this bigger building block.
Event delegation could be seen as a great advantage for the Open Web as a development platform. Which other technology offers this mechanism out of the box? Although it can be achieved with ActionScript or other technologies, it implies to rethink and reimplement strategies to broadcast events to higher levels… you end up reinventing the DOM!
Just as for the first round of EventSound, I let you find what the last two tabs are for. It should be fairly easy to figure it out.